Monday 9 May 2016

Software Research

Software Research
For my software research, I went over to artstation and researched four different knife artists, and the software that they used.

Jason Poland is a third-year university student studying Computer Games Design. Jason focuses on 3D environments for games especially fantasy/dark fantasy themes, but also enjoys creating weapons like knives. He's also interested in level design/layout for multiplayer purposes and creating fun/fair levels for players. In the process of making Jason's knife, he used 3DS Max to model and render, Photoshop to create the textures, and xNormal to create the bump-mapping. I like this model because it's very simple, but still looks extremely realistic and professional. The textures are high definition and it is very well modelled. However, the colours are bland and doesn't stand out to the viewer. The way he added a bumpmap into the handle has intrigued me - I could interpret this idea into my own.

Florian Heutzenroeder is a self taught real-time 3D artist, mostly focusing on hard surface props and environments. For his model, he used Blender to model, Substance Painter for the textures, and Marmoset to render. This knife is possibly one of my favourite due to the sheer realism of the lighting - the second image is an up close image of the knife and looks very well structured and realistic, due to the render and lighting quality. This artist has made high quality textures, which adds an extra level of realism, as well as a slight bumpmap on each segment of the knife - if the light was to shine across the blade, the bumps in the knife would appear. The colour are definitely an improvement from the first knife but I get a slight cartoon-y vibe from it all - personally, I think the first knife has more detailed textures than this one.

Den Ovsyannikov is an artist on artstation who has not yet provided a summary about himself but his work is still presented well enough for me to understand his ideas and workflows. According to his page, he used 3D coat to model, Substance Painter to texture and Blender to render. Once again, this knife is definitely a possible favourite and is most likely where I'm gathering my inspiration from in the future. The way he completely disregards the bland colours and finishes it off with a solid black colour is very intriguing to me - the whole knife seems to be made of metal, so perhaps adapting this idea to mine could end with interesting results. Shape wise and colour, this knife is definitely my favourite. What could be improved, however, is the texture detail and the bumpmapping-  in my opinion, they all seem flavourless.

Finally, Piotr Mierzwa. Piotr has also not yet provided a summary on his artstation page, so information about himself is unknown. He does however, provide excellent work - specifically his combat knife. For the production, he seemed to use 3DS Max to model and render, Quixel to texture, and xNormal for the bumpmapping. Piotr's knife is undoubtedly a well sculpted knife, but it unfortunately isn't my favourite out of them all. The sheer quality of the rendering reflects the light in a way that makes it look very realistic.




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