Evaluation
I was required to create a robot using my own ideas and
creativity. I was told to render a still image of the robot with textures
applied, and I was told to animate the robot in some sort of scenario, with
textures applied. I was also told prior to research a range of different robots
from either games or movies, and take inspiration from these to create my own
robot. As well as this, I was told to research different artists involved in
games design, and learn about them as I take inspiration from their creations
and apply them to my own. I experimented with a range of different robotic
shapes in Photoshop, and took me quite a while before I was happy with a basic
shape. Before this, however, I had to create a page of robot silhouettes to get
a basic idea of the shape of my robot. I eventually created a shape that I was
happy with and developed it from there. I also experimented with different
texture ideas in Photoshop, and found some interesting results. However, I
was unable to create a realistic, high-resolution texture so that I could
apply it to my robot, so instead, I found a copyright free image online and applied that to my model until I can learn more tools and techniques to create HD textures in Photoshop.
I spent a lot of time in Photoshop drawing out a basic
sketch of my robot. After many hours and many layers created, I drew a neat looking
robot with shadows and bold toning. I then developed this idea on Maya to
create a basic 3D shape of the robot. To do this, I moved the vertexes around
from a cube and extruded specific parts outwards to make it fit the drawing
perfectly. What initiated an idea for me was taking inspiration from other 3D
artist’s work. After looking at many popular 3D designers on Artstation, I
decided to take a few of their ideas into account and adapt them into my own
model. My ideas developed by learning new techniques every week. For example,
the first week I lacked a ton of knowledge on Maya, but after learning new
tools and techniques from my tutors, I effectively created a fully working
robot with extreme realistic detail.
I think my final piece was very successful because the model
that I initially was designing and experimenting with already had a lot of
potential to become something very neat and realistic, and after experimenting
around with the 3D model that I created in Maya, I created detail in the head,
arms, torso and legs very well. Ultimately, my final piece was incredibly
successful. The methods that I learned and used during the development of my
project will definitely be adapted in future projects. I now know how to model,
texture, render and the basics of animation after eight weeks of development
and ideas.
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