Student
Negotiated Final Major Project
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UAL Level 3 Diploma
in Art & Design
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THIS SECTION TO BE COMPLETED BY THE STUDENT
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Student
Name
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Student
Number
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Andy
Sheffield
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141525119
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Centre Name
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Centre
Number
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Birmingham
Metropolitan College
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20313
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Subject
Specialism
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Prop Modelling
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Working
Title or Theme of FMP
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Knife Desert Scene
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Number of
words
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Personal
Tutor Course Leader
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714
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Chris Pearce
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Signature
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A.Sheffield
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Date
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16
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03
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2016
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SECTION
ONE – The Final Major Project
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My
idea for this project is to create a desert scene containing a focused knife
buried in the sand. I will model the knife on Maya and will take inspiration
from reference images that I will collect, and I will texture it in fine
detail to the best of my ability. The desert scene will take inspiration from
a very simple desert like the Saharan, and will probably implement some sort
of particle effect in Unreal Engine to add extra detail and to make it even
more realistic. In addition to this, I will look into physics of the Unreal
Engine so I can create an interesting effect on the knife. For example; a
loose piece of cloth on the knife which could be fluttering around in a
desert storm, along with a sand particle effect.
Ultimately,
my aim for this project is to make a photorealistic scene of a knife in a
desert to the best of my ability, containing a wide range of effects and
detail.
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SECTION
TWO – Influences, Research, Sources and Ideas
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As
stated prior to this, I will take influence from reference pictures of knives
that I've found in the real world and apply ideas from it onto my model. I
will undertake a fair amount of research during the production of this
project, such as different types of knife materials, shapes and sizes, as
well as sand desert colour and shape. I will also undertake research on
camera angles and what positions are best to get the finest looking scene
possible. My basic understanding of camera angles involves making an object
the main subject of the image, to make it stand out from everything else on
the scene; in my case, I will add a depth of field effect to the background
so that the knife is in focus, thus making the viewer’s eyes lead straight to
it rather than erratically wandering around the page.
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SECTION
THREE – Techniques, Processes and Timetables
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The
techniques I will use in the production of my scene will mainly be used on
three main softwares; Photoshop CC, Maya 2016 and the Unreal Engine. As of
now, I am only able to use Photoshop and Maya comfortably, due to the fact
that I've never used the Unreal Engine before, and have yet to learn the
basics of it. However, throughout the weeks of production, I will hopefully
learn the basic techniques involved in it so I can employ it onto my scene
ideas. My production time will be split into around ten sections throughout
the whole of the project, starting off with the basic research, and ending
with a final model/animation. I will spend around two weeks on research,
modelling and texturing, while I will spend different segments of my time on
different areas of my project; as of now, I am unsure of what I will be
spending additional time on.
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SECTION
FOUR – Method of Evaluation (guide 150 words)
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For
my method of evaluation, I will answer different questions regarding my
project. For example, what were my initial ideas? How did I develop these
ideas? Were these ideas successful? How did I manage my time during the
process of my project? What reference material did I find and how useful was
it? How did I use my skill and knowledge to create my idea etc. The questions
may obviously be different, but they all follow a similar pattern – the timeline
and process of my project. I will analyse if my work is successful by
following feedback sheets given to me by my peers and tutor, and will detect
if a piece of work is complete or to a desired standard. The feedback sheet
is split into three different parts – pass, merit and distinction. As for my
work, I'm aiming for a merit so each stage of the project will need to fit
the merit criteria.
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APPENDIX
– Use this appendix for your bibliography and/or action plan for your
Final Major Project
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For
my research, I will gather different types of reference sources and link them
accordingly. I will gather website links, artist links, and photos, and I
will set them out neatly so, as a result, it suits my criteria.
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BIBLIOGRAPHY
Webpages
http://alczar.com/moodle/pluginfile.php/6093/course/section/2224/3DS-max-1.png (n.d) (Accessed: 6th May 2016)
http://cgterminal.com/2012/01/01/maya-photorealistic-rendering-tutorial/ (n.d) (Accessed: 23rd May 2016)
http://cgi.tutsplus.com/tutorials/create-awesome-cloth-simulations-using-ndynamics-in-maya--cg-1580 (n.d) (Accessed: 24th May 2016)
http://dev.quixel.se/sites/all/themes/quixel/images/ndo_icon.png (n.d) (Accessed: 9th May 2016)
http://ftextures.com/textures/leather-bump-map.jpg (n.d) (Accessed: 26th May 2016)
http://magazine.3dconceptart.com/wp-content/uploads/2014/11/quixel_logo-672x295_Low.png (n.d) (Accessed: 6th May 2016)
http://magazine.3dconceptart.com/wp-content/uploads/2015/06/3DCoatLogo_Layers_Orig_Low.png (n.d) (Accessed: 6th May 2016)
http://media.moddb.com/images/articles/1/112/111355/auto/xnormal.jpeg.jpg (n.d) (Accessed: 6th May 2016)
http://www.formwelkin.com/wp-content/uploads/2015/06/photoshop-full-logo.png (n.d) (Accessed: 6th May 2016)
http://www.retrospelsmassan.se/blog/wp-content/uploads/2014/02/marmoset_logo_long_on_lightbg-1024x285.png (n.d) (Accessed: 6th May 2016)
http://www.polygonal-design.fr/e_unfold/images/news/maya-2015-logo.png (n.d) (Accessed: 6th May 2016)
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http://www.scri8e.com/stars/PNG_Clouds/zc03.png (n.d) (Accessed: 9th May 2016)
http://www.twigsby.co.uk/images/space/clouds.png (n.d) (Accessed: 9th May 2016)
http://www.bastianvilda.be/img/clouds.png (n.d) (Accessed: 9th May 2016)
http://xdesktopwallpapers.com/wp-content/uploads/2012/01/Far%20Cry%203%20-%20Cover%20Poster.jpg (n.d) (Accessed: 23rd March 2016)
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIMEH88HwAHxvJRRG1oOdA5PQ9sCzQt_dS467vo6_y9YPGM_0BchMUF3i_NftvLiNRmtxn6ciFt2yKg5s0tIxXlxyUaS7-Tx0qgBMt9pQKIjc-sLRCLyK0UD7hlSFbMGjzIFqKdXfOEhI5/s1600/cloud+hd.png (n.d) (Accessed: 9th May 2016)
https://cgelves.com/wp-content/uploads/2016/02/allegorithmic-substance-painter-logo-5.png (n.d) (Accessed: 6th May 2016)
https://cdn3.artstation.com/p/assets/images/images/002/528/327/large/jason-poland-1.jpg?1462798633 (n.d) (Accessed: 6th May 2016)
https://cdn0.artstation.com/p/assets/images/images/002/528/328/large/jason-poland-2.jpg?1462798637 (n.d) (Accessed: 6th May 2016)
https://cdn2.artstation.com/p/assets/images/images/001/799/402/large/florian-heutzenroeder-screenshot008.jpg?1452900872 (n.d) (Accessed: 6th May 2016)
https://cdn0.artstation.com/p/assets/images/images/001/799/408/large/florian-heutzenroeder-screenshot007.jpg?1452900907 (n.d) (Accessed: 6th May 2016)
https://cdn0.artstation.com/p/assets/images/images/002/230/652/large/den-ovsyannikov-2.jpg?1459022915 (n.d) (Accessed: 6th May 2016)
https://cdn1.artstation.com/p/assets/images/images/002/230/653/large/den-ovsyannikov-3.jpg?1459022918 (n.d) (Accessed: 6th May 2016)
https://cdn1.artstation.com/p/assets/images/images/002/473/725/large/john-church-kabar-ue4.jpg?1462180491 (n.d) (Accessed: 9th May 2016)
https://cdn2.artstation.com/p/assets/images/images/002/442/342/large/simon-kemmer-screenshot004.jpg?1461785759 (n.d) (Accessed: 9th May 2016)
https://download.blender.org/institute/logos/blender-plain.png (n.d) (Accessed: 6th May 2016)
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-59DFB8B7-776B-4243-B404-A3D602FF8CFD-htm.html (n.d) (Accessed: 25thth May 2016)
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