Week
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Session
Activities
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Personal Study
Targets
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Option 1: Modelling a guide for study and planning.
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1
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Project introduction, Students working on producing
their briefs.
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Research
/ Planning / Proposal
I have created a mind map as the first document in my
blog. I will create two moodboards containing pictures of knives so I can
gather inspiration from them. I will also create a number of sketches and
ideas relating to my project proposal. For my proposal, I am planning on
creating a knife desert scene, so gathering ideas and sketches relating to
this will allow me to move onto development. During the sketching of the
ideas, I will also look at different environment opportunities so I can get
an in depth look at different types of scenes. I will also create a diagram
of a knife to label the different parts and features of said knife. This will
serve as a guideline for when I model the actual knife in Maya.
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2
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Evidence gathering
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Gathering
Reference
I've gathered pictures of a beach to use as reference
for my project. These images will help me to model the sand in Maya.
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3
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.
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Scene
Breakdown
For my scene, I will need to create three key assets –
the knife, the sand and the sky. Additional assets will include the texturing
and bump mapping. I will need to personally create the knife texture in
Photoshop, along with the sky and sand texture. The knife itself will be
split into four different segments, the blade, the handle, the lower leather
strap and the loose leather strap. I will most likely include physics into
the leather strap also.
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4
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Simple
Block out
I will use basic shapes to create the different assets
and I will work from there. I will move and alter the vertexes, edges and
faces so that they’re in their appropriate positions. For the sand, I will
most likely use a simple polygon plane and create bumps to make it look like
hills. As for the sky, I will most likely create a large sphere and reverse
the face so that the texture will be facing the camera.
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5
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Modelling
For the actual modelling of my scene, I will create a high-detailed
model of a knife, which will include ridges, serrated edges and (maybe) blood
splatters. In addition to this, I will model a large plane of desert sand to
serve as the background of the scene. I will create two different sand planes;
one for where the knife will lay, and one for the background. Last but not
least, I will model a sky sphere, which will serve as the sky for the scene.
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6
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Modelling
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7
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Modelling
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8
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Uving
I will UV the different assets of the project so that
they are ready for texturing. I will most likely teach myself this, or receive
help from my peers and tutor.
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9
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Uving
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10
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Uving
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11
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Texturing
For the texturing of the assets, I will create them
myself in Photoshop. As for the knife, I will paint a metallic looking blade
containing scratches and a slight spray of blood. The texture for the blade
will be based on a ‘blinn’ material, which will make it reflective when
rendering. The handle and straps will probably use the same material as well.
The sand texture I will create myself in Photoshop very much like the knife,
and will be high detailed also like the knife. The sky will be created by
myself also in Photoshop – the type of sky is unknown to me at this point, so
I will look at different sky experiments in the future.
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12
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Texturing
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13
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Unreal 4
/ rendering
To render the finalized scene, I will use Maya. It will
use the mentalray plugin to add extra detail into the render, such as the
reflectivity, the smooth edges and the high detail shadows. I will render the
finalized scene in full-HD (1080p).
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14
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Unreal 4
/ rendering
Summative
Assessment/Deadline.
At the end of the project, I will go over each document
to make it a merit standard piece of work, adding extra detail along the way.
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Wednesday 16 March 2016
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