Wednesday 16 March 2016

Week
Session Activities
                           Personal Study Targets


Option 1: Modelling a guide for study and planning.
1
Project introduction, Students working on producing their briefs.

Research / Planning / Proposal 
I have created a mind map as the first document in my blog. I will create two moodboards containing pictures of knives so I can gather inspiration from them. I will also create a number of sketches and ideas relating to my project proposal. For my proposal, I am planning on creating a knife desert scene, so gathering ideas and sketches relating to this will allow me to move onto development. During the sketching of the ideas, I will also look at different environment opportunities so I can get an in depth look at different types of scenes. I will also create a diagram of a knife to label the different parts and features of said knife. This will serve as a guideline for when I model the actual knife in Maya.
2
Evidence gathering
Gathering Reference
I've gathered pictures of a beach to use as reference for my project. These images will help me to model the sand in Maya.
3
.
Scene Breakdown
For my scene, I will need to create three key assets – the knife, the sand and the sky. Additional assets will include the texturing and bump mapping. I will need to personally create the knife texture in Photoshop, along with the sky and sand texture. The knife itself will be split into four different segments, the blade, the handle, the lower leather strap and the loose leather strap. I will most likely include physics into the leather strap also.
4

Simple Block out
I will use basic shapes to create the different assets and I will work from there. I will move and alter the vertexes, edges and faces so that they’re in their appropriate positions. For the sand, I will most likely use a simple polygon plane and create bumps to make it look like hills. As for the sky, I will most likely create a large sphere and reverse the face so that the texture will be facing the camera.
5

Modelling
For the actual modelling of my scene, I will create a high-detailed model of a knife, which will include ridges, serrated edges and (maybe) blood splatters. In addition to this, I will model a large plane of desert sand to serve as the background of the scene. I will create two different sand planes; one for where the knife will lay, and one for the background. Last but not least, I will model a sky sphere, which will serve as the sky for the scene.
6

Modelling
7

Modelling
8

Uving
I will UV the different assets of the project so that they are ready for texturing. I will most likely teach myself this, or receive help from my peers and tutor.
9

Uving
10

Uving
11

Texturing
For the texturing of the assets, I will create them myself in Photoshop. As for the knife, I will paint a metallic looking blade containing scratches and a slight spray of blood. The texture for the blade will be based on a ‘blinn’ material, which will make it reflective when rendering. The handle and straps will probably use the same material as well. The sand texture I will create myself in Photoshop very much like the knife, and will be high detailed also like the knife. The sky will be created by myself also in Photoshop – the type of sky is unknown to me at this point, so I will look at different sky experiments in the future.
12

Texturing
13

Unreal 4 / rendering
To render the finalized scene, I will use Maya. It will use the mentalray plugin to add extra detail into the render, such as the reflectivity, the smooth edges and the high detail shadows. I will render the finalized scene in full-HD (1080p).
14

Unreal 4 / rendering
Summative Assessment/Deadline.
At the end of the project, I will go over each document to make it a merit standard piece of work, adding extra detail along the way.


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