Wednesday 16 March 2016

Week
Session Activities
                           Personal Study Targets


Option 1: Modelling a guide for study and planning.
1
Project introduction, Students working on producing their briefs.

Research / Planning / Proposal 
I have created a mind map as the first document in my blog. I will create two moodboards containing pictures of knives so I can gather inspiration from them. I will also create a number of sketches and ideas relating to my project proposal. For my proposal, I am planning on creating a knife desert scene, so gathering ideas and sketches relating to this will allow me to move onto development. During the sketching of the ideas, I will also look at different environment opportunities so I can get an in depth look at different types of scenes. I will also create a diagram of a knife to label the different parts and features of said knife. This will serve as a guideline for when I model the actual knife in Maya.
2
Evidence gathering
Gathering Reference
I've gathered pictures of a beach to use as reference for my project. These images will help me to model the sand in Maya.
3
.
Scene Breakdown
For my scene, I will need to create three key assets – the knife, the sand and the sky. Additional assets will include the texturing and bump mapping. I will need to personally create the knife texture in Photoshop, along with the sky and sand texture. The knife itself will be split into four different segments, the blade, the handle, the lower leather strap and the loose leather strap. I will most likely include physics into the leather strap also.
4

Simple Block out
I will use basic shapes to create the different assets and I will work from there. I will move and alter the vertexes, edges and faces so that they’re in their appropriate positions. For the sand, I will most likely use a simple polygon plane and create bumps to make it look like hills. As for the sky, I will most likely create a large sphere and reverse the face so that the texture will be facing the camera.
5

Modelling
For the actual modelling of my scene, I will create a high-detailed model of a knife, which will include ridges, serrated edges and (maybe) blood splatters. In addition to this, I will model a large plane of desert sand to serve as the background of the scene. I will create two different sand planes; one for where the knife will lay, and one for the background. Last but not least, I will model a sky sphere, which will serve as the sky for the scene.
6

Modelling
7

Modelling
8

Uving
I will UV the different assets of the project so that they are ready for texturing. I will most likely teach myself this, or receive help from my peers and tutor.
9

Uving
10

Uving
11

Texturing
For the texturing of the assets, I will create them myself in Photoshop. As for the knife, I will paint a metallic looking blade containing scratches and a slight spray of blood. The texture for the blade will be based on a ‘blinn’ material, which will make it reflective when rendering. The handle and straps will probably use the same material as well. The sand texture I will create myself in Photoshop very much like the knife, and will be high detailed also like the knife. The sky will be created by myself also in Photoshop – the type of sky is unknown to me at this point, so I will look at different sky experiments in the future.
12

Texturing
13

Unreal 4 / rendering
To render the finalized scene, I will use Maya. It will use the mentalray plugin to add extra detail into the render, such as the reflectivity, the smooth edges and the high detail shadows. I will render the finalized scene in full-HD (1080p).
14

Unreal 4 / rendering
Summative Assessment/Deadline.
At the end of the project, I will go over each document to make it a merit standard piece of work, adding extra detail along the way.



PROJECT PROPOSAL

Student Negotiated Final Major Project


                                                                                                        


UAL Level 3 Diploma in Art & Design



THIS SECTION TO BE COMPLETED BY THE STUDENT




Student Name

Student Number

Andy Sheffield

141525119



Centre Name

Centre Number

Birmingham Metropolitan College

20313



Subject Specialism

 Prop Modelling



Working Title or Theme of FMP

 Knife Desert Scene



Number of words

Personal Tutor                                                   Course Leader

 714



Chris Pearce


 

Signature

 A.Sheffield


Date
16 
03 
2016 








SECTION ONE – The Final Major Project
My idea for this project is to create a desert scene containing a focused knife buried in the sand. I will model the knife on Maya and will take inspiration from reference images that I will collect, and I will texture it in fine detail to the best of my ability. The desert scene will take inspiration from a very simple desert like the Saharan, and will probably implement some sort of particle effect in Unreal Engine to add extra detail and to make it even more realistic. In addition to this, I will look into physics of the Unreal Engine so I can create an interesting effect on the knife. For example; a loose piece of cloth on the knife which could be fluttering around in a desert storm, along with a sand particle effect.
Ultimately, my aim for this project is to make a photorealistic scene of a knife in a desert to the best of my ability, containing a wide range of effects and detail.

SECTION TWO – Influences, Research, Sources and Ideas
As stated prior to this, I will take influence from reference pictures of knives that I've found in the real world and apply ideas from it onto my model. I will undertake a fair amount of research during the production of this project, such as different types of knife materials, shapes and sizes, as well as sand desert colour and shape. I will also undertake research on camera angles and what positions are best to get the finest looking scene possible. My basic understanding of camera angles involves making an object the main subject of the image, to make it stand out from everything else on the scene; in my case, I will add a depth of field effect to the background so that the knife is in focus, thus making the viewer’s eyes lead straight to it rather than erratically wandering around the page.

SECTION THREE – Techniques, Processes and Timetables
The techniques I will use in the production of my scene will mainly be used on three main softwares; Photoshop CC, Maya 2016 and the Unreal Engine. As of now, I am only able to use Photoshop and Maya comfortably, due to the fact that I've never used the Unreal Engine before, and have yet to learn the basics of it. However, throughout the weeks of production, I will hopefully learn the basic techniques involved in it so I can employ it onto my scene ideas. My production time will be split into around ten sections throughout the whole of the project, starting off with the basic research, and ending with a final model/animation. I will spend around two weeks on research, modelling and texturing, while I will spend different segments of my time on different areas of my project; as of now, I am unsure of what I will be spending additional time on.

SECTION FOUR – Method of Evaluation (guide 150 words)
For my method of evaluation, I will answer different questions regarding my project. For example, what were my initial ideas? How did I develop these ideas? Were these ideas successful? How did I manage my time during the process of my project? What reference material did I find and how useful was it? How did I use my skill and knowledge to create my idea etc. The questions may obviously be different, but they all follow a similar pattern – the timeline and process of my project. I will analyse if my work is successful by following feedback sheets given to me by my peers and tutor, and will detect if a piece of work is complete or to a desired standard. The feedback sheet is split into three different parts – pass, merit and distinction. As for my work, I'm aiming for a merit so each stage of the project will need to fit the merit criteria.

APPENDIX – Use this appendix for your bibliography and/or action plan for your Final Major Project
For my research, I will gather different types of reference sources and link them accordingly. I will gather website links, artist links, and photos, and I will set them out neatly so, as a result, it suits my criteria.




BIBLIOGRAPHY

Webpages






http://ftextures.com/textures/leather-bump-map.jpg (n.d) (Accessed: 26th May 2016)








http://www.scri8e.com/stars/PNG_Clouds/zc03.png (n.d) (Accessed: 9th May 2016)

http://www.twigsby.co.uk/images/space/clouds.png (n.d) (Accessed: 9th May 2016)

http://www.bastianvilda.be/img/clouds.png (n.d) (Accessed: 9th May 2016)
















https://www.youtube.com/watch?v=ymcvjUTf14I (n.d) (Accessed: 25th April 2016)

https://www.artstation.com/artwork/WBxBG (n.d) (Accessed: 6th May 2016)